A downloadable 3rd party expansion

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Far-Field Transmission Log
(An Unofficial 3rd Party LANCER TTRPG Expansion)

The universe is a vast dark forest. The viscera of reality bleeds forth. A life lived long enough to feel the waves of it's sins. Innocence presumed too dangerous to live. And the tools made for the hands that will choke the stars with our life.

Union Far-Field - Albatross is the co-operative partnership that sends some of the very best both Union and Albatross have to offer into the depths of unknowable space. Through their efforts, Union has expanded its influence across known space, pushing ever deeper into the unexplored and constantly redefining the "Rim" of civilization. For these few, the ripples of their impact on Union's history, and future, has been like that of skipping stones on placid waters. For these cosmopolitans, the cascading effects of their actions that will only be brought to bare centuries later are still quite tangible.  But Union has its secrets, and worse, its debts, for that which eternally lies may, in strange aeons, watch humanity die.

Far-Field Transmission Log is a in development homebrew expansion for LANCER TTRPG which aims to provide Player Mechs, Rule Expansions, NPC Classes, and a Campaign surrounding Union's Far-Field Teams, their tenuous co-operative agreement with Albatross, and dangers both foreign and familiar.

FTL is not a Field Guide, as it's Frames, NPCs, and other features exist in the spaces between and beyond the established setting of the LANCER universe, and can even readily fit alongside other Field Guide expansions, both official and unofficial.

This expansion includes:

  • 2 New Manufacturer
  • 10 New Licenses
  • 4 Narrative Exotic Alt Frames
  • 12 Core Bonuses
  • 5 New Talents
  • And a plethora of other options including GMS and Pilot Gear

As well as a peek at the intertwining lore of the combined might of Union Far-Field and Albatross.
Soon to be included as part of the player side LCP data is 3 Bonds. Additional content will include free Pilot Scene Expansion Rules, Black Market Downtime Rules, and Ship Rules. New NPC Data is also actively in development. The end goal for Far-Field Transmission Log is provide full art and assets for Frames and NPCs, as well as a full LL0-7 Campaign.

Credits:

Talent Icons, UFF Logo, and AA Logo by: SIEGE
AA Alt Logo by: Remy
Mech Art by: Naruga
LCP Compiled by: magdalene :)


Special Thanks To:

ORATOR 6 of OMDI, NHP SHAKA of MFECANE, TAMARIS MORA of SotD TTG, and the communities of each of these groups for playtesting and feedback.

Download

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Click download now to get access to the following files:

union-far-field-albatross_0.7.9.lcp 82 kB
Mech Statblocks Far-Field Transmission (0.7.9).pdf 1.8 MB

Development log

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Comments

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is there a standalone document version of this? or is it only accessible through comp/con?

Apologies; at present the document version of this content is not up to date, and at this time I can't give you any semblance of when they will be updated. As a one person team, this project is far more likely to be subject to delays due to the forces of life. That being said, I'm aware of the demand for a stand alone document and there are plans in the work to update that.

Now there is.

excellent!

How are you supposed to give enemies a Cloud Burst Die when using bateleur?

Whether playing in a VTT or at a table, it's a mechanic that requires you to be able to mark or otherwise make a notation of said entity in some kind of way to indicate that they are under the affect of the system. For instance, if playing in person, an Enemy that you Lock On to will need the GM to make some kind of indication as to that status. Mechanics like this can be a little hard on Player/GMs since it requires them to find a way to keep track of something extra, so I try not to over indulge, but plenty of vanilla systems work in a similar way. Hopefully you found this response helpful.

(+1)

+Rep I am literally engaging in sapphic yearning